Lacuna Passage


You wake in an landing pod, check your equipment, and venture out onto the red Martian soil in search of a nearby habitat. With 25 square miles of the Red Planet to explore and survive, you must gather resources from randomized points-of-interest, supply caches, and other habitats in order to continue your mission. But survival is more than just tracking status bars. Maintaining your life-support equipment is just as important as maintaining your health. Lacuna Passage’s Survival Sandbox will allow you to test drive the core game mechanics in Steam Early Access ahead of the upcoming Story Mode.


Getting Started

Lacuna Passage was originally inspired by the successful landing of the Curiosity rover on Mars in August 2012. At first, the team relied on several volunteer contributors to build a simple proof of concept, but the game's development quickly captured the attention of gamers and space enthusiasts around the world. Lacuna Passage raised over $54,000 on Kickstarter in July of 2013 and was soon approved through Steam Greenlight.

Building On Our Promise

Random Seed Games became a full time team consisting of Tyler Owen, the creator of the project, and Spencer Owen, his brother and lead artist. Around this time the Steam Early Access program was becoming a more viable platform and the team decided it would be a great testing ground for the exploration and survival mechanics. A new sprawling and randomized Mars experience called the Survival Sandbox became the focus of development.

The Future

The team has several updates planned for the Survival Sandbox including ideas that will be incorporated based on player feedback. And eventually the full release will be accompanied by the addition of Story Mode which will follow the harrowing tale of Jessica Rainer, the only survivor of the second manned mission to Mars. Players will need to follow an interplanetary trail of breadcrumbs in order to discover the fate of the previous Hermes mission, and hopefully find rescue.


  • 25 square miles of explorable terrain generated from actual Mars satellite data.
  • Survival mechanics based on real metrics like blood glucose, heart rate, caloric intake, and more.
  • In-game photography that allows you to capture any moment and document your discoveries with higher quality than your PC can handle in real time.
  • An immersive HUD that is accurate to potential future space exploration physical display technologies.
  • A mysterious single-player story that encourages non-linear play - coming in a future update.


Random Seed Games
Based in Iowa

Release date:
Q1 2017

PC / Mac


Regular Price:




Lacuna Passage Early Access Trailer YouTube

Lacuna Passage Early Access Gameplay Preview  YouTube


Logo & Icon

Awards & Recognition

  • "PAX East Indie MEGABOOTH Participant" Boston, USA, 6-8 March, 2015

Selected Articles

  • "[Lacuna Passage] has captured the imagination of many space and science fiction fans in the indie gaming community." 
    - Patrick Hogan, Mashable
  • "... as the wind disturbs the red waste, and dust devils flit across the surface, it strikes me as a game world I desperately want to experience..." 
    - Craig Pearson, Rock, Paper, Shotgun
  • "... I love how it's prioritising the brutality of just existing on an alien planet..." 
    - Luke Plunkett, Kotaku

Additional Links

Development Blog
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About Random Seed Games

Random Seed Games is an independent game developer working on unique experiences for the PC.

More information
More information on Random Seed Games, our logo & relevant media are available here.

Lacuna Passage Credits


Tyler Owen
Design/Programming/Art/Audio, Random Seed Games

Spencer Owen
Art/Design, Random Seed Games

Cameron Raab
Art, Freelancer

Jeremy Brown
Art, Freelancer

Clark Aboud
Music, Freelancer

Michael Manning
Audio, Freelancer

inspired by presskit() by Rami Ismail (Vlambeer)